In order to view this object you need Flash Player 9+ support!
AIFF or WAV files at 16 bit, 44.1 kHz is preferred for MX.
AIFF or WAV files at 16 bit, 48 kHz is preferred for FX.
If you must upload MP3s, please ensure a minimum transfer rate of 192kbps. The single and multi-file upload modules do not accept files larger than 60MB. • File names should not contain any special characters like "/ ! @ # $ % ^ & * ( ) < > ?". • Please do not upload DRM protected files. • Please do not upload corrupt files.
•DO NOT UPLOAD CONTENT YOU DO NOT OWN OR CONTROL. This could lead to legal action against you.
• If a file is uploaded that does not meet the above specs, it will be deleted by the system.
During the upload process, we ask questions about your file that we can link as metadata (information about the file) to the file. The questions differ depending on whether your file is MX, FX, or a Drum Loop. We need a title, main category, sub category, and search description tags.
If it's a Drum Loop, we need to know the tempo. Correct tempo is very important. At the moment, Drum Loops are not searchable since they are easily browsable. However, entering search tags will be important for future use and will allow you to elaborate more about your loop than possible in the title alone. (Like where it was recorded, what kind of kit/cymbals, with what type of mics, natural or processed verb, etc.)
Note: The more complete your description tags are, the better your file will sell.
Here are sample tags from a song recorded in the late 90's by a british influenced indie band:
Manchester, alt, indie, rock, 90's, 90s, drone, droning guitar, British, vocals, vox, 92BPM, rhythmic, airy, pulsing, etherial, dream, club source, nightclub, source cue
NO WAY! Unless you own the copyright or have written permission to upload from the owner, don't attempt to do this. It is a violation of our terms and conditions and could get you in a TON of trouble!
For FX: Short FX files, like a door close, might last 1 second. Background ambience should be 1-2 minutes long and loop seamlessly.
For MX: Stingers can be short, some MX cues might be custom commercial length at 15 seconds, 30 seconds, or a minute. Other cues can be average song length of 3-5 minutes.
For Drum Loops: Typical loops should last 2-4 measures and loop seamlessly unless they are end pieces that don't loop.
In the professional audio industry, MX is short for Music while FX is short for Sound Effects. In case you are wondering, DX is short for Dialogue. In Post-Production Audio, all mixes can be “stemmed out” into those three categories to make up your entire mix. Since we come from the professional community and cater to it, we thought the name had a nice ring to it.
There are several online sound effects companies. Very few come from the professional audio community and generally offer either MX or FX, but not both. In addition to offering a comprehensive library, we also offer drum loops for musicians working without a band or access to an expensive studio. We are, in effect, a “one stop shop” for customers’ audio needs.
We offer a non-exclusive library. That means MXandFX content providers can submit to competitor libraries to improve their income stream.
We accept audio submission file types in WAV or AIFF at a bit depth (word length) minimum of 16 bits, and a sample rate minimum of 44.1kHz. We feel that this is the professional standard minimum. Therefore, we (generally) don’t like to see MP3 submissions.
No matter what the original file type submission is, End User’s can choose what file type they want—even if it’s an MP3.
We pay a 50% royalty to our content providers.
We accept and promote content from Performance Rights Society (PRS) members.
We accept MX with vocals or without.
NO WAY! Unless you own the copyright or have written permission to upload from the owner, don’t attempt to do this. It is a violation of our terms and conditions and could get you into a TON of trouble!
We know how hard it is to be a working musician or sound designer these days. Your passion is audio. Why not submit your hard work to a place that can generate sales for you. The demand is great for what we do and we have connections to get your work heard. If it fits in with an End User’s needs, it will sell. There’s a ton of commercial houses/ YouTube style web shows/ Networks/ TV and Film production houses that need this type of content to complete their projects. The time is now! The more content and variety you have, the better your chances are.
There are several different license types available. You receive 50% of each license fee sold.
We are trying to be as clear as possible with the terminology used on the site. Sorry for any confusion! Your files are never “sold” in the sense that you are losing your copyright to them. You are the copyright owner no matter how many times your files are downloaded. Your files are “licensed” for use to the End User (Downloader).
For MX: Our fee schedule is a work in progress. We may need to adjust our fees in order to attract more customers and become more competitive in the online audio content market.
For FX: Length, mastering quality, and difficulty in are factors that go into a pre-determined license fee schedule. This fee schedule is a work in progress as we are researching the optimum fees that attract customers. That being said, we won’t change our prices without letting you know ahead of time and giving you a chance to opt-out.
For Drum Loops: Drum Loops are licensed at the rate of $2.00 per loop. End User’s browse BPM rates and download customizable loops. If an End User needs to construct a drum bed for an entire song, and does so using multiple loops, this will translate to a $10.00-$20.00 license sale, of which you receive 50%.
You should double check with them whether you are free to do so. There would be an “exclusivity clause” in their contract that determines this. If you are a “non-exclusive” provider with the other company, you can upload content to our site.
All FX are Royalty Free and in certain cases, MX is Royalty Free as well. This means an End User only pays a one-time license fee to use your sound file in a commercial application. Technically speaking, in the broadcast world, there is no such thing as Royalty Free. Any and all broadcast usage REQUIRES cue sheet submission. Whether or not an artist is paid royalties on these broadcasts depends on whether or not the artist is a member or a Performance Rights Society (PRS) and whether or not the song title is registered with the PRS.
No. We didn't want to call PRS music on our site "PRO" so as not to offend!
We automatically cut checks for your portion of the license fees we collect. We do this on or around the 15th of the month for the previous month’s transactions. For example, checks are cut May 15th for transactions occurring in April. We pay you when your account accrues a balance of $25.00 or more. If your account balance remains below $25.00 for 3 pay cycles, we will automatically issue payment during the 4th monthly pay cycle.
Yes. You can check download activity by visiting your "My Account" profile and clicking "Download Activity".
We encourage you to browse the category tree to see what’s available and add wherever you feel is appropriate. As a general rule of thumb, diversity is a good thing. The more varied the content, the better your material will sell. Plus, it doesn’t hurt to show what you’re capable of doing. Your name will get around and you may even get offers for customized content!
Yes. Send a written request to Removal@MXandFX.com and your content will be removed as soon as possible. All licenses granted on your behalf prior to removal will have to be honored.
First, make sure you don't have an "exclusive" agreement with your existing publisher. If you do, you can not upload registered tracks to MXandFX. If you are a publisher, MXandFX will split publishing percentages with you. While uploading your file, enter the name of the Publishing Company with which the song is already registered. For example: MXandFX (ASCAP) 50%, XYZ Publishing (BMI) 50%. We may contact you for more information.
Don't enter any other publisher information in the field unless you own your own publishing.
Yes, MXandFX is a publisher. In the cases where you own your own publishing company, MXandFX splits publishing percentages. You will see a field during the upload process that asks for this information. You always retain 100% of the writer's share (or whatever your percentage is in the case of shared author rights). MXandFX does not take a percentage of writer share.
One advantage to our company is that we began as a post-production audio house. We have a rolodex (well, it’s not a rolodex any more) bristling with clients from the Advertising, TV/Film, and Post-Production world. In addition, we are dedicated to making MXandFX become the de-facto online sound library. Every effort is made to keep spreading the online word via search engine optimization.
PRS’s essentially perform the duty of collecting royalties for non-dramatic performances of intellectual property. In other words, they collect the income from radio stations, TV stations, programming companies, or any other entity where music and related intellectual property is used. These royalties are then paid to the various publishers and authors associated with a particular recording or performance. Get more information at ASCAP.com, BMI.com, and SESAC.com
Yes. We do not process or retain your credit card information on our servers. All credit card transactions are processed through a secure payment gateway in order to protect the customer. We don’t have access to your credit card information.
Because of the varied licenses we offer, prepayment is not available at this time.
We offer several specific licenses. Please review the Download Agreement in our legal section.
Please review the Download Agreement in our legal section, but here is a brief list of No No’s:
Sharing with friends/enemies/colleagues.
Re-selling the same sound file on its own.
Manipulating (pitch, time compress, or otherwise alter) a sound file to create a new file being sold on its own.
Broadcasting MX on TV without filing a cue sheet—regardless of whether the MX is PRS based or not. (Please note that filing a cue sheet does not incur any additional fees from you. It helps our musicians collect fees that have already been paid to a PRS by the broadcasting station. If this is at all confusing, please contact us at PRS@MXandFX.com
Customers include audio and video post production houses, TV/radio stations, commercial production companies, corporations, PR agencies, YouTubers, web design firms, and even the kid making a website and wanting to use music legally.
No. a) This is illegal. b) This is not cool. c) Did we mention this is illegal. The license is only granted to customers who have paid for a license.
If your license was purchased within the last 30 days, you can upgrade for the difference in price. We do not grant refunds or downgrades for unused licenses to cut down on potential fraud.
Format type is user selectable at time of download. Our minimum quality standards prevent content from being uploaded at less than 16 bit, 44.1kHz. Files are available at original or lower resolution only. There is no up-resolution conversion.
WAV files are available in 16 or 24 bit word lengths at a sample rate of 44.1, 48, 96, 192kHz.
AIFF files are available in 16 or 24 bit word lengths at a sample rate of 44.1, 48, 96, 192kHz.
MP3 files are available at 128Kbps.
Sure. When you sign up with MXandFX, you are automatically registered as a potential “provider” and “downloader”.
We are in the process of setting up this capability in the hopes that it will lead to additional business opportunities for our providers. If it’s urgent please contact us so we can pass on a message. Nothing inflammatory please. If you have concerns about copyright issues, let us know immediately. We take this very seriously.
That's not a question but I'll assume you want some help...
Purchased files stay in your audio bin for 30 days. You can re-download them by visiting your “My Account” profile and clicking on “Audio Bin” at the top of the screen. This type of problem can happen if there is a network interruption on either end. Re-downloading should fix the problem. Let us know if the problem persists at Technical@MXandFX.com
A long time ago, in a place far, far away, I wanted to be a drummer—but I grew up in a townhouse, so I played guitar. I hate programming drums but love recording them. As a non-drumming musician, I always found loop-based drums useful to get my song ideas off the ground and have run into a ton of musicians who feel the same. I think it would be cool to have a drum loop section on the site where musicians can browse BPM and styles from different drummers and download whatever they need to assemble basic tracks for a song.
We need professionally recorded, stereo drum tracks recorded in WAV or AIFF file types at a minimum 16 bit word length and 44.1kHz sample rate. These loops MUST be edited at zero crossings and loop seamlessly without pops or clicks. Of course there will also be non-looping fade out files as well. If you are following me so far, then you are a good candidate for submitting this material. We are not accepting multi-track files at this time, so make sure your loops are mixed well.
The loops will be available on the site for $2.00 each. You receive a 50% commission on each sale. Think about all the musicians out there who need help constructing basic tracks for a song. It is likely that they would need several loops to construct a song.
We automatically cut checks for your portion of the license fees we collect. We do this on or around the 15th of the month for the previous month’s transactions. For example, transactions occurring in April, will receive a check by the end of May. We pay you when your account accrues a balance of $25.00 or more. This saves us a little on in-house costs like bookkeeping and postage. However, you can request payment if your balance is below $25.00. Please allow up to 45 days to process this request in case it occurs between billing cycles. Contact AccountsPayable@MXandFX.com
It is extremely important to use the following naming convention: "Name_Type and Variant_Meter_Measure Length (length of the loop in measures based on the meter)_BPM_3 Letter initials". The file name needs to be 32 characters or less and needs to be in the order listed above without any spaces. Example 1: Cosmica_F1_44_24_120_JQD.wav Example 2: Cosmica_E1_44_2_120_JQD.wav Example 3: Cosmica_P3_44_34_120_JQD.wav These loops are from a song called Cosmica. Cosmica is the "Drum Loop Song Source Title". Any loops used from this collection will be kit matched and level matched since they were sourced from the same song. In addition, Example 1 indicates the loop is a drum fill ("F"), the time signature is 4/4 (don't use the slash in your file name) , the measure length is half a measure (2 out of the 4), the meter is 120 BPM (based on quarter notes in a measure), and the drummer's initials are JQD. Example 2 shows a loop from the same song source but with two differences. The loop doesn't loop--it ends or chokes as indicated by "E" and it lasts for 2 measures as indicated by the "2". Measure length could have been labeled 84 since that also indicates 2 measures. In order to save character space, label your "Type" (Pattern=P, Fill=F, or End=E) and "Variants" (1-99). For Example, Cosmica_P3_44_34_120_JQD.wav. The loop is from the same song source as the other examples, it is a looping pattern (indicated by P) probably has similar patterns associated with it since this one is "P3"--there's probably a Cosmica_P1 or P2, it's time signature is 4/4, the loop lasts 3/4 of a measure, it's 120 BPM, and John Q. Drummer was once again our outstanding artist for the day. Not using this naming convention will cause your files to be rejected.
It is extremely important to use the following naming convention: "Name_Type and Variant_Meter_Measure Length (length of the loop in measures based on the meter)_BPM_3 Letter initials". The file name needs to be 32 characters or less and needs to be in the order listed above without any spaces.
Example 1: Cosmica_F1_44_24_120_JQD.wav
Example 2: Cosmica_E1_44_2_120_JQD.wav
Example 3: Cosmica_P3_44_34_120_JQD.wav
These loops are from a song called Cosmica. Cosmica is the "Drum Loop Song Source Title". Any loops used from this collection will be kit matched and level matched since they were sourced from the same song. In addition, Example 1 indicates the loop is a drum fill ("F"), the time signature is 4/4 (don't use the slash in your file name) , the measure length is half a measure (2 out of the 4), the meter is 120 BPM (based on quarter notes in a measure), and the drummer's initials are JQD.
Example 2 shows a loop from the same song source but with two differences. The loop doesn't loop--it ends or chokes as indicated by "E" and it lasts for 2 measures as indicated by the "2". Measure length could have been labeled 84 since that also indicates 2 measures.
In order to save character space, label your "Type" (Pattern=P, Fill=F, or End=E) and "Variants" (1-99). For Example, Cosmica_P3_44_34_120_JQD.wav. The loop is from the same song source as the other examples, it is a looping pattern (indicated by P) probably has similar patterns associated with it since this one is "P3"--there's probably a Cosmica_P1 or P2, it's time signature is 4/4, the loop lasts 3/4 of a measure, it's 120 BPM, and John Q. Drummer was once again our outstanding artist for the day.
In order to keep things from getting unwieldy, the tempo categories are offered in 5 BPM increments. This may require you to time expand or compress loops to fit in a category.
It is extremely important to have an accurate tempo in case loops between different artists are mixed and matched.
Make sure you assemble your loops in an application that supports "gridding" and can accurately edit loops to fit the appropriate tempo.
In order to have files load quickly and to prevent theft, auditions/previews play at a much lower quality than the high quality files are available for purchase. They are also watermarked for security purposes. In some cases, this causes the preview audio to sound aliased. Airy sounds, like air blast FX, have also been described as sounding like they are underwater. Please be assured that the downloaded audio will not have this aliased or artifacted quality in it.
As the technology improves, we will upgrade this. But for now, it's something we all have to live with.